AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Belarus in Q1 2022
Discover the performance trends of the top 5 boxing games on a unified platform in Belarus for Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw intriguing trends in the performance of the top 5 boxing games on a unified platform in Belarus. Here, we break down the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a fluctuating quarter with weekly revenue peaking at around $75 in late January. The game started strong with over 5K downloads in mid-January, reaching nearly 10K by the end of the month. However, downloads gradually decreased to just over 2K by the end of March. Weekly active users followed a similar trend, peaking at approximately 13.9K at the end of January before stabilizing around 7K towards the end of the quarter.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES experienced varied weekly downloads, starting with 3.8K in late December and reaching a low of 606 in early February. The game saw a resurgence in the following weeks, peaking at 3K in early March before declining again. Active users mirrored this trend, starting at 7.2K in late December, fluctuating throughout the quarter, and ending at 2.9K in late March.
Level Up Runner from Lion Studios had a relatively stable quarter in terms of weekly downloads, starting with 1.5K in late December and maintaining around 700-1.5K throughout the period. Active users showed a similar pattern, beginning at 2.2K and concluding the quarter at approximately 1.5K.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, had modest weekly downloads, starting at around 800 and fluctuating between 500 and 1K throughout the quarter. Active users followed a similar trajectory, beginning at 2.9K and ending at 2.5K.
Punch Bob, another title by CASUAL AZUR GAMES, saw a significant spike in weekly downloads in early February, reaching 1.2K, but this quickly dropped to just over 100 by mid-March. Active users peaked at nearly 2K in mid-February before declining to around 400 by the end of March.
For more detailed insights and data on these apps, visit Sensor Tower.